Rulesets

Odo Faction Tournament Series Rulesets

These rulesets are constructed and organized to deliver the best tournament format possible. If you have any questions or suggestions you can send us a message via our contacts. All rules are subject to change with ONE MONTH advance notice.

SBHM Standard Singles/Doubles Ruleset

The Venue
Where: HVGL HQ
1347 Colburn St #A
Honolulu, HI 96817
When: Varies from month to month. (Usually the last Saturday of each month)
Entry Fee: $5.00 (Subject to change)
House Fee: $5.00 ($2.00 if a HVGL Lifetime Member)
IMPORTANT NOTE: House Fee applies to everyone whether they are coming to compete or spectate. If there are multiple events, one house fees covers all events for the day.

It is YOUR responsibility to stop playing friendlies etc. and pay your entry fee. Once the tournament matches have started we will not restart the tournament for anyone.
Start Time Noon. Set up starts at 11:00am. (Unless stated otherwise)

Payout (Number of payouts determined by the number of entrants)

Less than 8 entrants=Winner Take All
Less than 12 Entrants=70/30
12 or more Entrants=60/30/10
32 or more Entrants: 60/20/10/5/2.5/2.5

House Keeping (Applies for venues that are NOT property of the SBHM community)

No excessive noise or swearing
No smoking inside the tournament area (smoking outside is allowed)
No consumption of alcohol inside the tournament area (drinking outside is allowed)
No outside food or drink (support the venue concession)
No littering (please throw away your own trash)

Meta Knight Character Ban Ruling (Subject to change)
As of May 2012, MetaKnight is once again tournament LEGAL in all SBHM singles and doubles events.

General Rules
3 Stocks
8 Minute Time Limit
Items set to “Off” and “None”
All infinites and chain grabs are legal.
Meta Knight’s Infinite Cape Glitch and Extended Cape Glitch are banned.
There is a Ledge Grab Limit of 35 for Meta Knight and 50 for all other characters. If a game goes to time and one player goes over the Ledge Grab Limit for their character, they will automatically lose the game. If both players exceed their Ledge Grab Limit, then this rule is ignored.
The act of stalling is banned: stalling is intentionally making the game unplayable: Such as becoming invisible, continuing infinites, chain grabs, or uninterruptible moves past 300%, and reaching a position that your opponent can never reach you.
Any action that can prevent the game from continuing (i.e., freezing, disappearing characters, game reset, etc.) will result in a forfeit of that match for the player that initiated the action. You are responsible for knowing your own character, and must be wary about accidentally triggering one of these effects.
If the Ledge Grab Limit does not declare one player the winner, the winner will be declared by what the game says in all situations, except for when players are presented with sudden death:
In the event of a match going to time, the winner will be determined by who has less percent (stock difference still takes priority but will be shown in the results screen).
If the match ends with both players dying at the same time (either coincidentally or via suicide move) or if time ran out with both players at equal percent, a one stock three minute rematch will be played on the same stage. For a tie-breaker match, a Ledge Grab Limit of 13 is used for Meta Knight, and 18 for all other characters.

Modified Rules for Doubles
Team Attack set to “On”
Life stealing is allowed.
In the event of a game reaching the time limit, if a single player on a team exceeds their Ledge Grab Limit, that team loses. If one or more players on both teams exceed their Ledge Grab Limit, then the Ledge Grab Limit rule is ignored.
In the event of a game going to time and the Ledge Grab Limit can not determine a winner and both teams have an equal amount of combined stocks, then whichever team has a lower combined percent is declared the winner.
If a player is using the character Pokemon Trainer, Lucario, or Sonic, either team may request that team colors be changed to make it easier to tell the difference between team players.

Set Procedure
Player Priority is determined if it can not be agreed on. (See below for details)
Each Team selects one controller port to use for each Player.
Each Team selects one character for each Player. A double blind pick may be called by any player.
The first game is played on a Stage selected from the Starter Stage List either by mutual consent or through the Stage Striking Method. The order of stage striking will be 1-2-2-1 (Team 1 strikes a stage, followed by Team 2 striking two stages, with Team 1 then striking one of the two remaining stages).
The first match is played.
The team that lost the previous match may opt to re-pick controller ports (with themselves picking first).
The Team that won the previous match may announce one “Stage Ban” if they have not already done so in this set.
The Team that lost the previous match announces the stage for the next match from either the Starter or the Counterpick Stage List. Any Stage named as a “Stage Ban” by the either Team may not be selected. No Stage may be used by a Team that has already won on that Stage in this set.
The Team that won the previous match chooses one character for each Player.
The Team that lost the previous match chooses one character for each Player.
The next match is played.
Repeat steps 6-11 for all proceeding matches.

Determining Player Priority
If there is a dispute in controller port selection or initiating Stage Strike use the following method:
Teams agree to Rock-Paper-Scissors, otherwise it is determined with a coin-flip. The winning Team shall either elect to have first choice in port selection or first choice in Stage Strike. Whichever Team does not receive first choice in Port Selection will be compensated with first choice in Stage Striking.
Note: In Doubles, port selection is ordered 1-2-2-1 fashion (with Team-1 having first choice in controller slot select, Team-2 having both second and third choice, and the final slot going to Team-1).

Starter Stage List
Battlefield
Final Destination
Smashville
Yoshi’s Island (Brawl)

Counterpick Stage List
Castle Siege
Battleship Halberd
Brinstar
Delfino Plaza
Frigate Orpheon
Green Greens
Lylat Cruise
Pictochat
Pokemon Stadium 1
Pokemon Stadium 2
Rainbow Cruise

Conduct Rules
BYOC (Bring your own controller): Players are expected to bring their own controller and be prepared for every tournament set.
Pause can be requested off and that request cannot be denied. If one pauses mid-match, the person who initiated the pause loses their current stock. If the pause causes the opponent to lose their stock (Such as interfering with recovery), the person who initiated the pause loses two stocks.
Players who use the Wii Remote must take the batteries out of the Wii Remote when not playing. If the Wii Remote is still synced up to a Wii with the batteries in, you could unintentionally disrupt a match. If problems persist, a DQ may happen.
You are responsible for your own controller and name tag. Any malfunctions or errors that occur are your responsibility (including battery issues with a Wii Remote), so bring an extra controller if possible and always check to make sure you’re using the correct settings BEFORE a match is played. Both parties need to agree if a match is to be paused or restarted because of these problems.
Intentional forfeiting, match fixing, splitting, and any other forms of bracket manipulation are not allowed and punishable by the TO.
No substitutions are allowed for singles or doubles.
Coaching is allowed only between games, not during. Failure to adhere to this will lead to punishment at the TO’s discretion, which could include the removal from the venue.
DQ Rule: Arriving too late for a match will result in a DQ. Player(s) will have 5 minutes to show up before a loss of the first match. 5 more minutes results in a loss of the set. For doubles, both players on a team need to be present in order to play.
The tournament organizer has the right to save/record any tournament match if possible and has the right to upload said match.
Regarding textures and other game hacks:
Players may request that any texture, stage, or other hacks be disabled during a tournament set. If this is unable to be done, they may switch to a different setup if available.
The BBR-RC recommends players do not use intrusive texture and stage hacks.
Players are not allowed to use any game altering hacks, such as no-tripping or model hacks. If someone is caught setting up a system they brought with such hacks enabled can face punishment at the TO’s discretion.
Disrupting your opponent physically or intending to disrupt their play (through something such as screaming in a player’s ear) will result in a warning. Repeated action will result in disqualification from the tournament and possibly ejection from the venue. Observers who physically disrupt players are to be dealt with as the Tournament Organiser sees fit. Disqualification is recommended if possible, and ejection from the venue is also a punishment.
•These rules are subject to change leading up to the event date. The Tournament Organizer reserves the right to remove you from the venue at his discretion for any reason.

•The Tournament Organizer and his assistents, and any persons helping run the event may not be held liable for any lost, stolen, or damaged goods during this event. Nor will the Tournament Organizer, the venue, its owners, affiliates, employees, members, sponsors, or volunteers be held liable or responsible for any injury or harm that may befall a person during the course of this event. By entering the venue during the posted date you are displaying your agreement with this policy.

Important Misc Rules

The “MikeHaze” rule: No yelling or making abrupt noises at your opponent. This applies to EVERYONE, players and spectators. Simply talking to the players (and Exodia moments) are exempt.
ChiboSempai’s “Video-for-the-masses” rule: You cannot refuse to be recorded if you pay money to enter an event.
Ulitimate Razer’s “No Coaching” rule: Spectators may NOT coach/give advice to the players while they are playing a tournament game. Coaching in-between games of a set is ok. Coaches MUST be declared before the set begins. Once a set has begun a player can not request a coach until the full set is finished. A player may choose to switch coaches at anytime during a set but there can only be ONE coach per player at a time. All players reserve the right to refuse to be a coach/stop coaching for any player at any time.

These rules are based off of the SmashWorldForums “The Unity Ruleset ver 1.2″ Brawl Ruleset. These rules are subject to change. Ample notice will be given if any changes are made.